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Internet-Based Education:
Some Guidelines
By Hilary McLellan
The Internet offers many powerful
resources for implementing distance education. Internet-based
education can take many forms, including: (1) tutorial, (2) virtual
classroom, (3) correspondence course, (4) project-based education,
and (5) event-based education. Internet-based education can also
provide a valuable supplement to more traditional approaches
to education. And as Internet technologies develop, more possibilities
emerge. An overview of issues related to designing and implementing
Internet-based education will be presented here.
One fundamental concept to
understand is the contrast between synchronous and asynchronous
communication. Synchronous refers to communication that occurs
instantaneously, in real time. The telephone is an example of
this --- both participants in a telephone conversation are present
--- at their respective locations -- simultaneously. Asynchronous
communication refers to communication that does not take place
in real time but is delayed at the receiver's end. A telephone
answering machine is an example of asynchronous communication.
Electronic mail is another example. The concept of synchronous
versus asynchronous communication is an important fundamental
parameter in Internet-based education since many patterns are
possible, as we shall see.
Another essential concept for Internet-based education, one that
requires a major shift in thinking is for educators to recognize
and harness the vast array of resources that are now available
on the Internet, especially the World Wide Web. In addition to
selecting a textbook, the instructor should now consider incorporating
a Web navigation guide tailored to a particular subject or at
least some student exploration quests on the World Wide Web into
many classes, especially Internet-based classes. Gaining awareness
of these resources and facility in navigating them is a critical
component of information literacy and basic technological competence
for today and tomorrow. Related to this, Nicholas Negroponte,
in his book Being Digital, reports: "Today kids are
getting the opportunity to be street smart on the Internet, where
children are heard and not seen. Ironically, reading and writing
will benefit. Children will read and write on the Internet to
communicate, not just to complete some abstract and artificial
exercise. What I am advocating should not be construed as anti-intellectual
or as a disdain for abstract reasonings --- it is quite the opposite.
The Internet provides a new medium for reaching out to find knowledge
and meaning. (p. 200)" Not only children, but adult learners
should be encouraged to reach out to these resources.
Interactive Tutorial
With the emergence of the World
Wide Web, including tools such as forms, it is possible to implement
interactive multiple-choice tutorials and tests via the Internet,
building on the model of computer-assisted instruction. These
tutorials and tests can be scored electronically. One example
of this kind of test is the Kearsey
Temperament Sorter (http://www.keirsey.com/cgi-bin/keirsey/newkts.cgi),
a personality test that is available on-line.
This type of application requires elaborate and rigorous design
efforts up front, but may offer something that can be used repeatedly
or revised fairly easily from one semester to the next so that
it offers great value and versatility for some types of educational
applications. This offers the advantages of asynchronicity: students
can work at any time of day or night from anywhere in the world.
We can expect to see this kind of application become increasingly
sophisticated. For example, Internet market researchers and advertisers
are developing interactive audience research tools on the World
Wide Web that can perhaps --- with great care --- be adapted
to education. With these tools, it may eventually be possible
to gather and analyze data on student research and data gathering
strategies on the World Wide Web.U.S. News and World Report
(June 17, 1996) reports, "Many Internet users assume nobody
is watching as they hop around the World Wide Web. In fact, Web
site owners can collect a startling amount of personal data on
visitors. To demonstrate, the Center for Democracy and Technology,
a public-interest group, last week launched a feature on its
site (http://www.cdt.org) that
pinpoints such things as what city you're from and the last page
you visited. More-powerful systems can discover, say, your E-mail
address or your favorite images on a site." (p. 76)
Taking this type of audience research strategy to a higher level
is Firefly, the web site of Agents Inc. According to U.S.
News and World Report (May 27, 1996), "The Firefly site
harnesses a form of artificial intelligence called collaborative
filtering and uses it to recommend movies and music --- and soon
books --- to Web surfers around the globe. Consumers visit http://www.ffly.com and rate
films and CDs they like or dislike. After a few visits, each
consumer's "agent," a software element that becomes
part of a giant cross-referencing database, begins to suggest
new offerings users might enjoy. In addition, the "agent"
provides a list of people with similar tastes who also visit
the site. To keep consumers returning, Firefly offers a place
for users to chat as well as a monthly webzine called Flypaper."
(p. 71) Community-building, advertising, information access,
and entertainment all rolled into one! According to U.S. News
and World Report , "Agents Inc.'s real innovation is
its ability to help advertisers pinpoint sales messages. Since
Firefly's software "agents" are intimately aware of
each visitor's tastes, advertisers can target only those users
who are likely to care about their products." Not only does
Firefly seek out information in response to immediate requests,
it profiles and seeks out information on the user's behalf without
having to be asked. This is a very important trend --- customizing
information services and advertising to the individual user.
And it may have important implications for Internet-based education
and training: educators can develop and build upon interactive
student profiles that serve as a basis for understanding individual
student needs and performance.
Interactive tutorials can be created with HTML forms.
Virtual classroom
The virtual classroom is a
class that meets via the Internet using groupware and/or
listservs as well as electronic mail and the World Wide
Web. Groupware is primarily a synchronous medium. The listserv
is asynchronous. However, some groupware features, such as electronic
mail, can be used as an asynchronous medium. A third type of
technology - multi-user environments - can also be used
to implement the virtual classroom.
A. Groupware
Groupware, also know as "computer-supported
cooperative work (CSCW)" can link people on different computers
using the same software program (such as Lotus Notes) to perform
a variety of functions. Groupware provides a collaborative computing
system featuring networking, communications, concurent processing
(working on the same document or chart simultaneously), and windowing
environments (i.e., multiple windows on the screen simultaneously,
including text, video, and graphics windows). Johansen (1988)
identifies seventeen functions that groupware supports:
- face-to-face meeting facilitation
- group decision support
- computer-based telephony extensions
- presentation support
- project management
- calendar management
- group-authoring
- computer-supported face-to-face
meetings
- screen sharing
- computer conferencing
- text filtering
- computer-supported audio/video
teleconferencing
- group memory management
- spontaneous interaction
- comprehensive workgroup support
- nonhuman meeting participats
(using intelligent agents)
Different groupware systems
emphasize different features. Increasingly, groupware capabilites
are available on the World Wide Web. For example, software such
as CU SEE ME makes it possible
for desktop videoconferencing.
Groupware systems, developed initially for use in business, have
been used very successfully for implementing distance education.
New York University uses Lotus Notes to implement distance education.
And at the Rensselaer Polytechnic University a groupware type
program --- BBN/Slate --- has been used, with exciting results,
to teach physics.
Some related links:
http://www.cs.purdue.edu/research/shastra/shastra/html/
http://samson.shksno/imia/dak/stupro.html
http://www.mrabsi.com/vrml_nj.html
http://explorer.csc.com/CSC_Vanguard/csccsi/pubs/gwstrat.html/
http://www.visualworld.com/articles/tryon3.html
B. Listserv
The listserv offers another
approach to implementing the virtual classroom, centered around
electronic text. The listserv can be supplemented by electronic
mail, the World Wide Web, and the telephone --- as well as the
other tools in a panoply of exciting new software and hardware
tools that are becoming a part of the rapidly evolving World
Wide Web --- audio, multimedia, 3D models, form-based surveys,
videoconferencing, etc. The basic structure of this approach
is shown in the following model, developed by Roger B. Wyatt:
- Process
Electronic mail provides
a channel of communication between individuals, including communication
between professor and student and between individual students.
An important supplement to this is the telephone.
- Content/Discussion
The World Wide Web
provides the formal class content --- the instructor's weekly
lectures and related information. The listserv will provide a
group forum for all class members to present and discuss ideas,
respond to readings, etc.
- Courseware/Student Homework
The class listserv
provides a forum where students can submit their assignments,
to be read by the instructor and other students. In addition,
student-designed Web page projects can be featured on the World
Wide Web. Increasingly, students have flexible access to World
Wide Web servers close to home, through their own Internet access
options, rather than reliance on a central Web site, such as
a university server. This trend has benefits, but it may raise
policy issues. Many resources such as clip art and Web-related
software tools are available on the World Wide Web, providing
a vast array of resources.
Virtual learning communities
Just as a classroom where teacher
and students are physically present develops into a community,
however temporary, over the course of a semester, classes taught
via the Internet become virtual learning communities, communities
unbounded by physical space. According to Howard Rheingold (1993),
"Virtual communities are social aggregations that emerge
from the Net when enough people carry on those public discussions
long enough, with sufficient human feeling, to form webs of personal
relationships in cyberspace. (p. 9)" Designing and creating
virtual learning communities is an important approach to Internet-based
education. How to approach the design and implementation of virtual
learning communities?
Michael Schrage (1990) offers a valuable model for designing
virtual communities. Collaboration is central to Schrage's model.
"Collaboration is the process of shared creation: two or
more individuals with complementary skills interacting to create
a shared understanding that none had previously possessed or
could have come to on their own. Collaboration creates a shared
meaning about a process, a product, or an event. In this sense,
there is nothing routine about it. Something is there that wasn't
there before. Collaboration can occur by mail, over the phone
lines, and in person. But the true medium of collaboration is
other people. (Schrage, p. 40)" Schrage emphasizes that
in a collaborative relationship, the creation of value is the
central issue; communication and teamwork exist to support this.
This model is ideally suited to the virtual learning community.
Schrage presents a model of collaboration composed of thirteen
design themes: (1) Competence, (2) A shared, understood goal,
(3) Mutual respect, tolerance, and trust, (4) Creation and manipulation
of shared spaces, (5) Multiple forms of representation, (6) Playing
with the representations, (7) Continuous but not continual communication,
(8) Formal and informal environments, (9) Clear lines of responsibility
but no restrictive boundaries, (10) Decisions do not have to
be made by concensus, (11) Physical presence is not necessary,
(12) Selective use of outsiders for complementary insights and
information, and (13) Collaboration's end. Let's look at these
themes more closely in the context of the virtual classroom.
- Competence
An Internet-based virtual
classroom is based on competence with the technology underlying
the course delivery --- computers, modems, communications software.
Developing competence --- in terms of both technical skills and
mastery of the content --- are central to the virtual class.
Technical competence --- and a positive orientation toward troubleshooting
technical problems --- are essential to implementing and participating
in the virtual classroom.
- A shared, understood goal
The class and its subject
matter provide the goal, which can encompass all of the collaboration
goals identified by Schrage: problem-solving, creating, discovering,
creating value --- and developing competence, mastery.
- Mutual respect, tolerance,
and trust
As any educator knows, this element of Schrage's model should
be fundamental to all educational contexts and experiences. In
practice, the teacher can set the tone, but occasionally problems
can arise, often due to a single individual --- someone who is
not listening to others or who seems to need to know all the
answers, to have the last word, creating his or her own debilitating
barriers to learning while turning off and even intimidating
other students. The Internet context can draw out these tendencies
in a few students, more so than a face-to-face learning environment.
Interpersonal cues that might restrain this kind of behavior
in a face-to-face setting are missing in the context of a virtual
classroom. In these instances, the teacher must continually reinforce
the collaborative premise of the virtual learning community.
Some netiquette guidelines are provided below.
- Creation and manipulation
of shared spaces
The listserv provides a shared space for the virtual classroom
that all can share in creating. Beyond that, students can identify
the URLs for World Wide Web sites relevant to class topics and
assignments, thereby providing pointers to the larger shared
space of the World Wide Web itself.
- Multiple forms of representation
Multiple forms of representation --- text, illustrations, charts,
photographs, graphics, etc. --- can be advantageously applied
to any kind of subject matter. As the capabilities of the World
Wide Web advance, audio and multimedia will become widespread.
However, in designing and implementing Internet-based courses
it is essential to keep in mind that students accessing computers
from home are less likely to have access to the full panoply
of Internet capabilities than those accessible to students on
campus with access to university resources.
- Playing with the representations
Learning activities
that feature playing with different representations can be very
valuable (Jonassen, 1994; Burke & McLellan, 1996; McLellan,
1996a, 1996b). Since the Internet provides information in different
forms --- text, graphics, audio, images, multimedia, hypermedia
--- it is ideal for this kind of activity.
- Continuous but not continual
communication
Communication must be timely. This includes timely responses
to student questions and timely input to listserv discussions
by students and instructor. Timeliness will vary in the context
of the particular virtual class, but continuous monitoring of
the listserv by the instructor is vitally important.
- Formal and informal environments
The listserv provides
the primary informal space. The World Wide Web --- where the
syllabus, lectures, assignments, references, and related resources
are stored --- provides the formal space. The telephone is the
most informal space; it can be utilized to great advantage in
this way. Instructors may want to implement student-teacher "meetings"
via the telephone with individual students.
- Clear lines of responsibility
but no restrictive boundaries
Clear lines of responsibility
are established through the framework of the syllabus and the
implementation of the class.
- Decisions do not have to
be made by concensus
The instructor is the
final arbitor in decision-making. It is valuable to have students
take ownership of the class by helping to determine certain things,
such as discussion topics, helping classmates determine how to
solve technical problems, ideas for carrying out assignments,
etc.
- Physical presence is not
necessary
The lack of physical
presence affects different students differently, depending on
personal experience and learning style. A Web page featuring
brief student biographies, together with photographs and email
addresses can help. So can informal introductions on the listserv
at the beginning of the class. Rheingold reports that, "Some
people - many people --- don't do well in spontaneous spoken
interaction, but turn out to have valuable contributions to make
in a conversation in which they have time to think about what
to say. These people, who might constitute a significant proportion
of the population, can find written communication more authentic
than the face-to-face kind. (p. 23)" Rheingold also reports
that the Internet is a place where "people often end up
revealing themselves far more intimately than they would be inclined
to do without the intermediation of screens and pseudonyms. (p.
27)" Students often enjoy participating in a community with
people who are geographically dispersed; this adds a new dimension
to education that may have immense potential.
- Selective use of outsiders
for complementary insights and information
Outsiders can include guest speakers contributing to the listserv
dialogue or student interviews with outside experts via email,
telephone, etc. Field trips reported on the listserv also fit
within this dimension of Schrage's model.
- Collaboration's end
The virtual class ends with the end of the semester. The temporary
virtual community dissolved. However, lasting bonds can be established.
Related link: http://www.npac.syr.edu/users/jravitz/Ravitz_Paper_8_95.html
C. Multi-User Environments
Related to the listserv is
a third possibility: the virtual classroom in a MUD (Multi-User
Domain) or MOO (Multi-User Object-Oriented Environment)
setting. This is real-time text-based communication; it's similar
to Internet Relay Chat, except that it takes place in an imaginative
context described via text and participants are usually playing
some sort of role. Howard Rheingold (1993) explains that MUDs
are "imaginary worlds in computer databases where people
use words and programming languages to improvise melodramas,
build worlds and all the objects in them, solve puzzles, invent
amusements and tools, compete for prestige and power, gain wisdom,
seek revenge, indulge greed and lust and violent impulses. (p.
145)" Each MUD is based on a different type of theme, ranging
from shoot 'em up games to TV shows such as Star Trek to constructivist
learning environments such as the Cyberion City MUD. The Virtual
Online University operates in the form of a MUD. This format
is still unusual as an educational delivery format. It offers
the advantage of a shared space (at least an imaginary space),
but many students, especially older students, find it cumbersome
and unappealing. That is likely to change as these systems become
faster and more sophisticated and as students who grew up with
computers enter higher education in greater numbers.
It's interesting to note that 'bots' --- intelligent computer
agents --- serve as guides to newcomers in some of these multi-user
environments. It is sometimes hard to detect that these bots
are not really people! Bots are an example of virtual agents
- something we will see more of in the future. One of my students
recently commented: "As a neophyte on a MOO I sure liked
the help I received from another character. I'm pretty sure it
must have been an automated bot there just to help beginners
like me." It is possible to design these bots so they can
serve as assistants to the instructor within the virtual classroom.
This may have great potential.
Project-based education
The Internet provides an immense
wealth of resources for research and study. Students can pursue
independent project-based studies at a distance, communicating
with the instructor via email and perhaps preparing a report
that is developed as a web page. This might include a web page
or a series of web pages with interactive links to related material
on the World Wide Web. Increasingly this type of project is being
implemented in traditional face-to-face classes; it offers great
potential for Internet-based education. A wealth of student projects
from students of all ages can already be viewed on the World
Wide Web. These projects vary in quality but they point the way
to exciting potential in distance education.
Event-based education
The Internet offers people
the opportunity to link together across great distances to share
in a common experience via the desktop computer. This includes
"cyber-events" --- interviews on-line with celebrities,
concerts accessed via CU SEE
ME --- videoconferencing via the World Wide Web, and telepresence
science field trips such as the Jason Project and NASA's TROV
Project. In the Jason Project, children at different sites across
the U.S. have the opportunity to teleoperate the unmanned submarine
Jason, the namesake for this innovative science education project
directed by Robert Ballard, a scientist as the Woods Hole Oceanographic
Institute (EDS, 1991; Ulman, 1993; McLellan, 1994). Similar to
this, NASA has implemented an educational program in conjuction
with the Telepresence-controlled Remotely Operated underwater
Vehicle (TROV) that has been deployed to Antarctica (Stoker,
1994). By means of a distributed computer control architecture
developed at NASA, school children in classrooms across the U.S.
can take turns driving the TROV in Antarctica. Rose (1995) reports
on a similar
project. He reports the learning experience extends beyond
the event itself: concommitently, student interactions and supplemental
learning activities must be planned and implemented effectively.
Indeed, the Jason Project offers a rich program of learning activities,
with the telepresence field trips at the center. For each year's
Jason voyage, the National Science Teachers Association and other
experts develop an extensive curriculum (hundreds of pages long)
laying out an array of learning activities. These examples of
event-based education are very high tech, very elaborately coordinated.
But as the capabilities of the Internet evolve, this kind of
Internet-based education will expand and flourish.
The Electronic Cafe International (ECI), based in Santa Monica,
California hosts "cyber-events" that feature artistic
collaboration and performance (Galloway & Rabinowitz, 1992).
In ECI, people from different locations around the world are
electronically mixed into the same real-time virtual space. The
ECI has sponsored dance projects, "Earth Day Global Link
'90," and other collaborative creative initiatives that
include connections and real-time teleperformances by participants
across the globe. The introduction of the World Wide Web, especially
videoconferencing capabilites, greatly expands the potential
for this kind of activity. Musician and performance artist Laurie Anderson
has made the Web a centerpiece of her performances. A number
of less well-known musicians have also performances accessible
to audiences via the World Wide Web a part a their low-cost self-promotion
strategy.
This kind of activity has great potential in the arts and the
sciences. Students in different locations around North America
and around the world can be linked together via te Internet for
special events of all kinds - Shuttle launches, astronomy events
such as the recent asteroid crashing into Saturn, political events,
cultural events, events with great historical implications, the
Olympic Games. The Discovery Channel and other media companies
are leading the way in showing how "events" such as
a television special can be the centerpiece for Internet-based
activities. this offers great potential for education.
Correspondence course
This time-honored approach
to distance education has new potential with the Internet. Course
materials such as the syllabus can be posted on the World Wide
Web and students, working individually, can submit their assignments
via electronic mail or via interactive forms on the World Wide
Web. Greater interaction --- on a more timely basis --- is possible
between student and instructor with email, making this potentially
a more intimate form of education. However, the degree of interactivity
--- and the degree of synchronousness --- are up to the instructor
and the educational institution.
If there are numerous students, the instructor may not have the
time for intensive interactions via email with all the students.
Or graduate assistants may be needed to take on part of the work,
perhaps overseeing "sections" of students. Courses
will have to be designed to take into account this kind of factor.
This brings up the point that continuing education and distance
education support staff will need to adapt to the Internet, as
they are, indeed, doing, to support the Internet-based instructor.
Traditional correspondence courses are designed to be fairly
self-contained, highly structured packages, usually not featuring
much interaction between student and instructor. This snail-mail
model can be followed for email correspondence courses, or, if
the instructor prefers, a more interactive model can be adapted.
Although there may be more than one student, this approach features
students working independently, in contrast to the virtual class
model described above, which features a community of students
interacting with each other as well as with the instructor.
One important advantage of the correspondence course approach
is that students can work at their own pace. And they can start
the class at any time. This approach may be particularly useful
for just-in-time training. It can be tailored to individual schedules
and educational needs.
Netiquette for Virtual Classes
- Treat others as you would
want to be treated --- with respect and empathy. Always remember,
there are real people behind the text on your computer screen.
Body language and facial expression may be absent, so be sensitive
to --- and make use of --- other communication cues that help
you to interact with people who are seen only through their words.
The student photos and biographies are one element that can enhance
colleagiality.
- Share your talents with other
members of the class. If you have answers to technical problems
that other students encounter, don't hesitate to offer assistance.
And share resources such as Web links that you think might interest
other members of the class.
- Electronic communication has
distinctive advantages and disadvantages. Always be aware of
this. Be patient when communication problems emerge and try to
work around these problems to promote better communication within
this new media context. Electronic communication travels at the
speed of light, but people may not have their modems on all the
time to receive the communication instantaneously. Be patient.
- The wise person understands
that when others are not listening, or are having to know all
the answers, they create their own debilitating barriers to learning.
Don't create barriers for yourself or for others. Listen to ---
and respect --- other points of view.
Netiquette Home Page
Presence
Americans are used to using
technology to be very emotional...For most of us, our first love
affair was on the phone.
Laurie Anderson
The notion of presence, which has emerged in conection with the
concept of telepresence --- presence at a distance --- has significant
implications for human interaction with technology and with learning
environments.
Telepresence is the feeling of being in a location other than
where you actually are. Related to this, Teleoperation means
that you can control a robot or another device at a distance.
Knoke (1996) lays out a scenario of a telepresence board meeting
sometime in the near future:
[W]ith twelve of the fourteen
directors present, Steele called the meeting to order...
But John Steele was not in his office. He was traveling by himself
90,000 feet above the Pacific Ocean, streaking at 1,700 miles
per hour - 2.4 times the speed of sound - toward Los Angeles.
The meeting participants were similarly scattered over five continents,
with no more than three or four being even in the same country.
Computer imagery merged multiple audio and video tracks from
all over the world to create the illusion of a single meeting
room, complete with a conference table and potted plants. It
even provided for private chitchat during breaks. Six of the
board members on the far side of the world were electronically
reattired in full business dress to disguise their midnight bathrobes.
Even more remarkable, although English was the official language
of the meetings, three of the participants chose to speak and
listen in their native languages, with simultaneous translations
provided by computers. (pp. 19-20)
This sounds far fetched, but
according to Knoke (1996), "By the year 2020 each of them
could be as commonplace as faxes, home computers, and CNN are
today." This scenario presents an ideal vision of telepresence,
where participants feel fully present with each other visually,
verbally, etc. But many intermediate systems offoer a compelling
sense of presence --- including the humble telephone. Designers
of Internet-based educaton will want to establish a sense of
presence as one of the key design goals in order to implement
effective and appealing distance education electronically. It's
not only sophisticated technologies, but design that is critical.
For telepresence to work as it should, design must be based on
an understanding of the psychology of presence. Presence has
to do with emotional as well as perceptual feelings of comfort
and connection...being there, mind and soul, if not body. The
concept of presence has special relevance to Internet-based education,
where interpersonal interactions are carried out almost entirely
via text, without body language, facial expressions or gestures.
At a distance, it is still important to make a human connection.
Understanding 'presence' and incorporating design elements to
promote it are essential to effective Internet-based education.
The sense of presence is more important to some types of Internet-based
education than to others. For example, it's less important for
tutorials and correspondence courses than for the other three
formats described in this report.
Communications theorist Frank Biocca (1995) reports that there
are three types of presence:
- Spatial presence
- Social presence
- Self-reflexive presence
We can think of presence as
appropriate mental focus for carrying out a task within a virtual
world or some other computer application. Presence is achieved
when the user is not distracted from the virtual world or word
processing file in order to fumble with frustrating, awkward
interfaces or gimmicky activities that break the metaphor, the
flow, of the activity.
References
Biocca, F. (1995). Presence.
Presentation presented for a workshop on Cognitive Issues in
Virtual Reality., VR '95 Conference and Expo, San Jose, CA.
EDS. (1991). EDS: Bringing JASON's Vision Home. Dallas,
TX: Author [brochure].
Galloway, I., and Rabinowitz, S. (1992). Welcome to "Electronic
Cafe International:" a nice place for hot coffee, iced tea,
and virtual space. In: L. Jacobson. Cyberarts: Eploring Art
and Technology. 255-63. San Francisco: Miller Freeman.
Knoke, W. (1996). Bold New World.
McLellan, H. (1994). Virtual Reality and Multiple Intelligences:
Potentials for Higher Education. Journal of Computing in Higher
Education. 5(2), 33-66.
Negroponte, N. Being Digital. New York: Vintage Books.
Rheingold (1993). The Virtual Community: Homesteading on the
Electronic Frontier. Reading, MA: Addison Wesley.
Schrage, M. (1990). Shared Minds: The New Technologies of
Collaboration. New York: Random House.
Stoker, C. 1994, July). Telepresence, Remote Vision, and VR at
NASA: From Antartica to Mars. Advanced Imaging. 9(7), 24-26.
Ulman, N. (1993, March 17). High-tech Connection between Schools
and Science Expeditions enlivens Classes. Wall Street Journal.
B1, B10.
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