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This is Part Two of the Tech Head Stories interview with multimedia developer Taz Goldstein. THS: In your web statement, you made an interesting comment that made me kind of think about digital video. You were saying "The quality of the supplied footage was questionable but because we work in a digital environment we can turn weaknesses into strengths." And then you go on to talk about how you tweak the colors later and finessed the look into something that was completely original and exciting. So in effect digital allows you to turn a sow's ear into a silk purse.TG: Absolutely, there are ways
in the analog world to do that but the idea of polishing a pile
of junk is not a new concept, but doing it in the digital world
is a tremendous difference from doing it in the analog world.
The fact of the matter is that inside story behind that commercial
- not very many people know this - is originally we had shot
about six hours of gorgeous footage that we were going to incorporate
into this commercial and we were going in a different direction
with it and we brought the camera masters to get dubs made of
them for protection and the post house who shall remain nameless
destroyed all our footage. We only had four days left to make
the spot and so we had to put this spot together using nothing
but stock footage and material that was supplied to us by Nissan
which is usually very taboo because usually this stuff stinks
that the company supplies you like that and in fact it did -
it was terrible - the COLOR was awful, the grain was terrible,
and it looked like 16 mm that had been dragged through the mud
and had been transferred with one light. It was just god awful.
THS: It seems that from listening to you that when you talk about a project it is moving through a lot of media - that you were originating in film, there might have been some video in there, there was certainly some digital in there, and then the release on video again.TG: Not only video, but we
also had a version on the web, on our website, there is another
version that went to in-house that was distributed on CD-ROM.
All the media came together well on the computer because it is
resolution independent. What that means is when you work in a
digital environment, especially on a Mac computer, video and
film come in to digital by two separate ways if you want resolutions
intact. When we take video in, we do it with just a Radius video
card or whatever card is flavor of the month. THS: What attracted you to moving images to begin with? Why are you here today?TG: That's a hell of a question. Wow. Let's see - my history is kind of long and weird. THS: What I was thinking about was when I was 5 my parents took me to the drive in and apparently we saw Captain Horatio Hornblower with Gregory Peck and Virginia Mayo and my mother said everything changed after seeing that. I don't know what that meant - it has always been ambiguous. But I remember sometime in my twenties, I saw that it was going to be on television and I had these scenes in my head, I didn't know if they were manufactured over the years because I had read C.S. Forester or what, so I kind of visualized them in my mind, like a couple of fragments and things, and I watched the thing and they were there. So, I think they were rolling around in my head, you know...TG: I definitely think that
anything you see - visual impressions stay much longer than any
other - especially when you interact with them. Even in a drive
in you are sort of interacting. THS: I've heard you speak of these digital technologies as tools of self-empowerment. Could you talk about that just a little bit?TG: The fact that digital tools
are in expensive by comparison, the fact that they can bring
everything into house, if you run a facility you can bring all
the elements in-house, it gives you control - you become the
person in control - freedom of control is now yours. THS: Briefly, what kind of equipment are you using there? You had mentioned, a Radius card.TG: I use exclusively a Mac
platform. Within the office here - within our Santa Monica office
- we have three Macs that are dedicated as graphics stations,
two Quadra 840 AV's, one power Mac 8100/100 - they both have
a decent amount of RAM, nothing huge, I think they are both around
50 MEG of RAM. We are running the Radius Videovision Studio boards.
We are also running one Telecast board. So most of our stuff
goes directly out from the Macintosh out to the BetaCam SP in
real time. Rarely do we have to do frame by frame stuff, we are
called on to do that from time to time but usually it is directly
out from our Macs. We are running - what other kind of stuff
- we pretty much have all the toys - the CD-ROMS and the scanners,
DAT, Syquist... THS: Sure, that is another kind of empowerment.TG: I went from being freelance to being post production supervisor to freelance as a graphics designer, broadcast designer, and now for about two years I've been doing graphics in one form or another. For about two years before that, I was handling a lot of post graphics elements and handling a lot of animation as well. But just graphics I've been doing for about two years. And in that two years, just six months ago we opened up this company Glyphics and it is already doing gangbusters. So talk about a turn around in just six months, going from a guy with a computer to a guy with a company is a very good situation. In addition now we also have a couple of AVIDs here that we use in off-line editing, and various other fun gear, we also have a MIDI studios to do jingles. THS: Software?TG: Software - we primarily use almost the entire Adobe product. It seems like anything worthwhile Adobe gets their grips on. There is a program called After Effects which Adobe purchased, now it's Adobe After Effects, and it is probably the single most incredible video tool available on the Mac market. It is phenomenal and also version 3 is about to come out and come down in price radically and it is going to have features of equipment which would cost hundreds of thousands of dollars, literally, it has motion tracking on it, and all kinds of great stuff. It costs about a thousand bucks. It is a great piece of software. We also use Premier. We use Photoshop Illustrater, Screen Ready, another Adobe product, brand new. We use a lot of 3-D stuff and we use a lot of different 3-D programs. People ask why? It is because each has its strengths. We use Infini-D, Typestry, Strata Studio Pro, Video Pro, and occasionally Electric Image. And of course everything else under the sun. We are real software junkies here because even the even the smallest tool could have one incredible feature in it that just sets the project on its ears. We grab everything we can and software is so inexpensive that you can do it very easily. Every time you do a project you can find another piece of software. THS: Is there anything you see exciting on the horizon?TG: Probably the most exciting thing right now on the horizon is After Effects 3 and it is really just going to be a major, major re-release of an already incredible piece of software. It is going to - you want to talk about empowerment - After Effects 3 is a major source of empowerment. It is going to be able to do things that Flame could do which is easily hundreds of thousands of dollars. Of course you still have to do the rendering time, but which you do in Flame you do in Flint, but it is still an incredible toolbox. Also the Daystar system is going to be four microprocessors working in conjunction with each other, which is going to speed up things radically, that is going to push the envelope quite a bit. I think all the stuff we are seeing on the web is very exciting. We are starting to see real time video signals being sent over, web TV essentially. Which can therefore be a nearly unlimited number of channels and resources, availability of programming. Everything is about to explode once again. |
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