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Thoughtware
By Roger B. Wyatt
Welcome.
This web page is concerned with the hows and whys of Digital
Cinema. These are the ideas and methodologies that make the images
and sounds, give them style, and most importantly of all, make
them communicate. Tools are one thing, ideas are another. Here
at Tech Head we discuss Digital
Cinema Today Tools on their own page.
Stay here to learn what to do with them.
...Or what they might do to you.
Thinking About Thoughtware
All digital technologies are
composed of three components: hardware, software, and thoughtware.
All components must be present and operating in order for a digital
system to work. Thoughtware is the array of techniques, attitudes,
conceptual frameworks, and methods of approach that one brings
to a project. It's what makes the other stuff work> They're
your basic chops and moves. And the reasoning behind them. Over
the coming months this web page will focus on a broad range of
theory and technique issues throughout the spectrum of Digital
Cinema thoughtware.
Theory: The Horseless
Carriage
Words are important. They represent
ideas, and ideas make things happen...Or not happen.
Which brings us to Digital Cinema. Why use the term Digital Cinema
rather than desktop video?
Desktop video really means video by other means. It's a retro
term like horseless carriage, one that defines the future in
terms of the past. Cinema, on the other hand, refers to the theoretical
framework of moving images of all types regardless of medium.
Cinema applies wether the image is film, video, or computer.
Thus Digital Cinema extends the thoughtware of moving images
into a cybernetic environment. It isn't bound by the dynamics
of any single technology. It is concerned with the image first,
the imaging technlogy second. While building on the old, it points
the way to something new.
Desktop video is concerned with video, bound by the framework
of video thinking. Just when analog videotape is going to be
replaced with a digital medium, it doesn't seem like a good time
to put blinders on one's thinking with a term like desktop video.
Use Digital Cinema.
How could Digital Cinema extend the thoughtware of moving images
into a cybernetic environment? How could it be different from
video? from film? For starters Digital Cinema should show its
digitalness and not masquerade as video or film. After all, computers
can do things that no film or video system can do. Why waste
it on reality? If you want photographic reality, then take a
photograph. On the other hand, what would a motion painting,
an abstract narrative, be like? A silicon dream. Silicon dreams
feel like Digital Cinema. It's a start towards an answer.
Technique: Constraint
Technical capabilities and
limitations provide aesthetic possibilities and constraints.
Constraint can be an asset rather than a limitation. The Live
digitizer by Argus Productions, is a case in point; let me explain.
I create Digitial Cinema elements on a variety of platforms,
Mac, PC, and Amiga. In particular, on the Amiga, I use a digitizer
called Live to capture full screen, low resolution, 5 bit (32
color) anims that run at 12 frames per second. Live has other
capabilities, but that's what I do with it. Wait, what's that?
Out on the Internet there is a disturbance in the force. I can
hear it now. A ray tracing guy is looking up, half crazed after
thirty hours of rendering a 24 bit 3D image and saying, "Wait
a minute, 5 bits? Those aren't realistic images at all!"
The ray tracing guy stares in stunned silence.
Visual realism is not the goal of computer imagery, communication
is. More colors don't automatically make a better picture. Toulouse
Lautrec the French master of the poster never made one with more
than eight colors. From that perspective 32 or 64 colors isn't
a barrier, it's an opportunity. Realism is just the beginning,
not the end result of a computer graphic project.
Live digitizing causes image transformation. These secquences
no longer look like video. They have their own qualities. Under
low resolution, restricted pallette, and slow frame rate conditions,
image detail simplifies while image motion complexifies. If there
is rapid motion within the frame, 32 color images often break
apart into their red, green, and blue components. I call it the
Shiva effect after the Indian god with many arms. The Shiva effect
adds Cubist-like multiple view characteristics to the image.
These characteristics, while not realistic, can be beautiful,
mysterious, and compelling. Constraint made them what they are.
When further shaped in paint, animation, and image processing
programs the results can be trancendent, totally unique, and
powerful. Constraint.
Silicon dreams.
What can you, dear web surfer, learn from this? Explore the limitations
of an image, and the tools that made it, as well as the capabilities
of that image and its tools. You will certianly discover something
interesting. Musician and producer of U-2, Brian Eno, has said
"honor thy mistake as a hidden intention." This speaks
to the kind of thinking that goes with thinking of constraint
as a creative technique. Explore the edges.
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